Files
PoketDimensions/src/main/java/dev/siskel/poketDimensions/managers/PlayerLocationManager.java
T
SiskelDev 2f0999bf0b Update v1.1
PoketDimension now Loads Worlds on Load automatically and does not need a world managing plugin to function after a server restart. Additionally some Names were renamed.
2025-10-17 23:22:45 +02:00

102 lines
3.4 KiB
Java

package dev.siskel.poketDimensions.managers;
import dev.siskel.poketDimensions.classes.PlayerLocation;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.WorldCreator;
import org.bukkit.configuration.file.FileConfiguration;
import org.bukkit.configuration.file.YamlConfiguration;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.plugin.java.JavaPlugin;
import java.io.File;
import java.io.IOException;
public class PlayerLocationManager extends JavaPlugin implements Listener {
private File dataFile;
private FileConfiguration dataConfig;
@Override
public void onEnable() {
dataFile = new File(getDataFolder(), "player-locations.yml");
if (!dataFile.exists()) {
dataFile.getParentFile().mkdirs();
saveResource("player-locations.yml", false);
}
dataConfig = YamlConfiguration.loadConfiguration(dataFile);
Bukkit.getPluginManager().registerEvents(this, this);
}
@EventHandler
public void onPlayerQuit(PlayerQuitEvent event) {
Player player = event.getPlayer();
savePlayerLocation(player);
}
@EventHandler
public void onPlayerJoin(PlayerJoinEvent event) {
Player player = event.getPlayer();
PlayerLocation savedLoc = loadPlayerLocation(player);
if (savedLoc != null) {
World world = Bukkit.getWorld(savedLoc.getWorld());
if (world == null) {
// World is not loaded, so load it
world = Bukkit.createWorld(new WorldCreator(savedLoc.getWorld()));
}
// Now teleport the player to their last location
Location loc = savedLoc.toLocation(Bukkit.getServer());
if (loc != null) {
// Delay teleport by 1 tick to ensure player is fully loaded in the world
Bukkit.getScheduler().runTaskLater(this, () -> player.teleport(loc), 1L);
}
}
}
// Save player location to file
public void savePlayerLocation(Player player) {
Location loc = player.getLocation();
String path = "players." + player.getUniqueId();
dataConfig.set(path + ".world", loc.getWorld().getName());
dataConfig.set(path + ".x", loc.getX());
dataConfig.set(path + ".y", loc.getY());
dataConfig.set(path + ".z", loc.getZ());
dataConfig.set(path + ".yaw", loc.getYaw());
dataConfig.set(path + ".pitch", loc.getPitch());
try {
dataConfig.save(dataFile);
} catch (IOException e) {
e.printStackTrace();
}
}
// Load player location from file as PlayerLocation object
public PlayerLocation loadPlayerLocation(Player player) {
String path = "players." + player.getUniqueId();
if (!dataConfig.contains(path)) {
return null; // No saved location
}
String world = dataConfig.getString(path + ".world");
double x = dataConfig.getDouble(path + ".x");
double y = dataConfig.getDouble(path + ".y");
double z = dataConfig.getDouble(path + ".z");
float yaw = (float) dataConfig.getDouble(path + ".yaw");
float pitch = (float) dataConfig.getDouble(path + ".pitch");
return new PlayerLocation(world, x, y, z, yaw, pitch);
}
}